What Is Window.webglrenderingcontext?
What is the difference between window.WebGLRenderingContext and canvas.getContext('experimental-webgl')? I've searched a lot, but I can't find the answer. Thanks in advance,
Solution 1:
What they said :-)
One more thing, you can use it with instanceof
as in
> c = document.createElement("canvas");
<canvas>
> gl = c.getContext("experimental-webgl")
WebGLRenderingContext
> gl instanceofWebGLRenderingContext
true
Solution 2:
canvas.getContext
will return a drawing context for that particular canvas (see spec §2: Context Creation). It will likely inherit from the global and static window.WebGLRenderingContext
object, which exposes the WebGLRenderingContext
interface (spec §5.14). A browser does not need to expose those native interfaces to the DOM scripting API, but they usually do.
Solution 3:
WebGLRenderingContext is a native implementation (or is allowed to be), and isn't meant to be called by the end-user, directly, in order to do work.
At least, not as it currently-exists.
Really, you can use it to see if WebGL is supported:
if (!!window.WebGLRenderingContext) {
/* webGL is 100% guaranteed to be supported in this browser,
if browser follows standards */
}
or
if (!window.WebGLRenderingContext) { /* software fallback */ }
But it can not be used directly.
Post a Comment for "What Is Window.webglrenderingcontext?"