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Source Code For Javascript Tree That Features In "inventing On Principle" Video

I was quite inspired by Bret Victor's Inventing on Principle video (http://vimeo.com/36579366). Also, I was very fascinated by that tree drawn using Javascript. I have not done mu

Solution 1:

Drawing a tree with the canvas is simple enough. See below for a solution in about 80 lines of code.

Several people have started attempts at re-creating the interactive environment from the video. One of those attempts was made by github user tnlogy. His environment allows you to select a number in the code and change the running demo on-the-fly using a slider. I've forked his code to include a tree demo.

Demo for interactive tree:

http://brianpeiris.github.com/live-coding/

Demo for simple tree:

http://jsfiddle.net/brianpeiris/v9zD6/show

Source for simple tree demo

var
  drawLeaf = function (cx, xx, yy) {
    var
      leafAlpha = 8/10,
      leafSize = 7;

    cx.beginPath();
    cx.fillStyle = (
      "rgba(" + 
      Math.round(220 + (Math.random() * 50)) + ", " + 
      Math.round(180 + (Math.random() * 50)) + ", " + 
      Math.round(220 + (Math.random() * 50)) + ", " + 
      leafAlpha + 
      ")"
    );  
    cx.arc(xx, yy, leafSize, 0, Math.PI * 2);
    cx.fill();
  },
  drawBranch = function (ii, cx, xx, yy, level, levels, angle, numBranches) {
    var
      branchLength = 44,
      subBranchWidthFactor = 2,
      sweep = Math.PI * 25/30,
      branchTweakMagnitude = 52/50,
      tt;

    cx.beginPath();

    // Draw thinner branches away from the trunk
    cx.lineWidth = (levels - level) * subBranchWidthFactor;

    // Calculate the angle of the branch, with some random tweaks
    tt = (
      sweep * ii / (numBranches - 1) + angle -
      sweep / 2 + Math.PI + 
      Math.random() * 0.5 * branchTweakMagnitude
    );

    cx.moveTo(xx, yy);
    newXX = xx + Math.sin(tt) * branchLength;
    newYY = yy + Math.cos(tt) * branchLength;
    cx.lineTo(newXX, newYY);
    cx.stroke();

    // Recursively draw more branchesdrawBranchesAndLeaves(cx, newXX, newYY, level + 1, levels, Math.PI + tt);
  },
  drawBranchesAndLeaves = function (cx, xx, yy, level, levels, angle) {
    var
      numBranches = 5,
      ii, newXY;

    // This function is called recursively. The recursion terminates when we// have reached the specified number of recursive levels.if (level === levels) { 
      drawLeaf(cx, xx, yy);
      return; 
    }
    else {
      for (ii = 0; ii < numBranches; ii++) {
        drawBranch(ii, cx, xx, yy, level, levels, angle, numBranches);
      }
    }
  },

  drawTree = function(cx, ww, hh) {
    var trunkX = ww / 2, trunkY = hh - 165;

    cx.strokeStyle = "black";
    cx.lineWidth = 13;
    cx.lineCap = "round";

    cx.moveTo(trunkX, hh);
    cx.lineTo(trunkX, trunkY);
    cx.stroke();

    drawBranchesAndLeaves(cx, trunkX, trunkY, 0, 3, 0);
  },
  width = 350,
  height = 350,
  canvas = $('<canvas width="' + width + '" height="' + height + '"></canvas>'),
  ctx = canvas[0].getContext("2d");

  $('body').append(canvas);
  drawTree(ctx, width, height);

Solution 2:

This is a good place to start, if you are very new to 2D graphics in Javascript.

https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas

As for the tree source code, I would be interested in looking at it too!

Solution 3:

Credit to Ian Johnson ( @enjalot ) for sharing this with me, but here is a link to d3js version of a tree. http://tributary.io/inlet/4b0a56692447fa75d8a1 which is adapted from this version by Peter Cook http://prcweb.co.uk/lab/d3-tree/

Uses combo of paths:

var pathGenerator = d3.svg.line()
.x(function(d) {
  return d.x;
})
.y(function(d) {
  return d.y;
})

And functions that fetch parents, points and paths:

functiongetPoints(branches) {
  var points = [];
  branches.forEach(function(branch) {
    points.push( {x: x1(branch), y: y1(branch) });
    points.push( {x: x2(branch), y: y2(branch) });
  });
  return points;
}

functiongetParent(branch, p, branches) {
  if(!branch.parent) return;
  var b = branches[branch.parent];
  p.push({x: b.x, y: b.y})
  getParent(b, p, branches);

}


functiongetPaths(branches) {
  var paths = [];

  var i = 0;
  branches.forEach(function(branch) {
    if(branch.d < maxDepth) return;
    var p = [{x: branch.x, y: branch.y}];
    getParent(branch, p, branches);
    p.push(seed);
    paths.push(p);
  });
  return paths;
}

Again, HT to Ian. Live demo here.

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