Source Code For Javascript Tree That Features In "inventing On Principle" Video
Solution 1:
Drawing a tree with the canvas is simple enough. See below for a solution in about 80 lines of code.
Several people have started attempts at re-creating the interactive environment from the video. One of those attempts was made by github user tnlogy. His environment allows you to select a number in the code and change the running demo on-the-fly using a slider. I've forked his code to include a tree demo.
Demo for interactive tree:
http://brianpeiris.github.com/live-coding/
Demo for simple tree:
http://jsfiddle.net/brianpeiris/v9zD6/show
Source for simple tree demo
var
drawLeaf = function (cx, xx, yy) {
var
leafAlpha = 8/10,
leafSize = 7;
cx.beginPath();
cx.fillStyle = (
"rgba(" +
Math.round(220 + (Math.random() * 50)) + ", " +
Math.round(180 + (Math.random() * 50)) + ", " +
Math.round(220 + (Math.random() * 50)) + ", " +
leafAlpha +
")"
);
cx.arc(xx, yy, leafSize, 0, Math.PI * 2);
cx.fill();
},
drawBranch = function (ii, cx, xx, yy, level, levels, angle, numBranches) {
var
branchLength = 44,
subBranchWidthFactor = 2,
sweep = Math.PI * 25/30,
branchTweakMagnitude = 52/50,
tt;
cx.beginPath();
// Draw thinner branches away from the trunk
cx.lineWidth = (levels - level) * subBranchWidthFactor;
// Calculate the angle of the branch, with some random tweaks
tt = (
sweep * ii / (numBranches - 1) + angle -
sweep / 2 + Math.PI +
Math.random() * 0.5 * branchTweakMagnitude
);
cx.moveTo(xx, yy);
newXX = xx + Math.sin(tt) * branchLength;
newYY = yy + Math.cos(tt) * branchLength;
cx.lineTo(newXX, newYY);
cx.stroke();
// Recursively draw more branchesdrawBranchesAndLeaves(cx, newXX, newYY, level + 1, levels, Math.PI + tt);
},
drawBranchesAndLeaves = function (cx, xx, yy, level, levels, angle) {
var
numBranches = 5,
ii, newXY;
// This function is called recursively. The recursion terminates when we// have reached the specified number of recursive levels.if (level === levels) {
drawLeaf(cx, xx, yy);
return;
}
else {
for (ii = 0; ii < numBranches; ii++) {
drawBranch(ii, cx, xx, yy, level, levels, angle, numBranches);
}
}
},
drawTree = function(cx, ww, hh) {
var trunkX = ww / 2, trunkY = hh - 165;
cx.strokeStyle = "black";
cx.lineWidth = 13;
cx.lineCap = "round";
cx.moveTo(trunkX, hh);
cx.lineTo(trunkX, trunkY);
cx.stroke();
drawBranchesAndLeaves(cx, trunkX, trunkY, 0, 3, 0);
},
width = 350,
height = 350,
canvas = $('<canvas width="' + width + '" height="' + height + '"></canvas>'),
ctx = canvas[0].getContext("2d");
$('body').append(canvas);
drawTree(ctx, width, height);
Solution 2:
This is a good place to start, if you are very new to 2D graphics in Javascript.
https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas
As for the tree source code, I would be interested in looking at it too!
Solution 3:
Credit to Ian Johnson ( @enjalot ) for sharing this with me, but here is a link to d3js version of a tree. http://tributary.io/inlet/4b0a56692447fa75d8a1 which is adapted from this version by Peter Cook http://prcweb.co.uk/lab/d3-tree/
Uses combo of paths:
var pathGenerator = d3.svg.line()
.x(function(d) {
return d.x;
})
.y(function(d) {
return d.y;
})
And functions that fetch parents, points and paths:
functiongetPoints(branches) {
var points = [];
branches.forEach(function(branch) {
points.push( {x: x1(branch), y: y1(branch) });
points.push( {x: x2(branch), y: y2(branch) });
});
return points;
}
functiongetParent(branch, p, branches) {
if(!branch.parent) return;
var b = branches[branch.parent];
p.push({x: b.x, y: b.y})
getParent(b, p, branches);
}
functiongetPaths(branches) {
var paths = [];
var i = 0;
branches.forEach(function(branch) {
if(branch.d < maxDepth) return;
var p = [{x: branch.x, y: branch.y}];
getParent(branch, p, branches);
p.push(seed);
paths.push(p);
});
return paths;
}
Again, HT to Ian. Live demo here.
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