Add Multiple Spheres In A Three.js Scene
This is my first week dabbling in javascript and my 3d day with three.js so please bear with me, this may be possibly a dumb question. My problem is this: I have created a scene, i
Solution 1:
Try updating the following code block:
jointSpheres[j].position.x = joint1.position.x[j];
jointSpheres[j].position.y = joint1.position.y[j];
jointSpheres[j].position.z = joint1.position.z[j];
To:
jointSpheres[j].position.x = joint1.position.x;
jointSpheres[j].position.y = joint1.position.y;
jointSpheres[j].position.z = joint1.position.z;
Also your jointspheres will break if you have more than 1 skeleton (they will be overwritten in next pass). Maybe you should do
jointspheres[i][j] = new THREE.Mesh(sphereGeometry, sphereMaterial);
And so on...
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