Socket.IO: XHR-Polling Delay On Disconnection
Solution 1:
The main problem with presence, as @davin and @jcolebrand point out in the comments, is that connections alone can't be relied upon. Network devices can hold on to connections after a user has navigated away from a page. So, you need something else in place to confirm a users presence.
This is something we've added support for in Pusher and we do this using something called Presence Channels.
We manage this using a unique user id, which you (the developer) have to supply when a user connects, in combination with a unique socket id which identifies the connection. Since this unique user id can only occur once within a presence member list it means that that user will only be listed once - even if they have multiple connections open, and thus multiple socket connections.
The same idea can be applied to HTTP connections.
The general approach for this is to use the session to uniquely identify the user. In that way even if they are just a "Guest" you can still identify them as long as they are allowing the use of cookies.
So, the number of users on your system should only ever max at the number of active sessions you have running on your server.
Hope this helps. Let me know if you'd like anything clarified.
Solution 2:
I'm developping a chat support solution and the attendent have to know when a client connect. With websocket works fine, but with whr-pooling, sometimes the attendent just disconnect (with 5 seconds in some cases). Sometimes dont heppend. What I do: I just enter the page and wait looking the terminal app.
I'm using nodejs, nowjs
Solution 3:
What version of socket.io are you using? I encountered this issue and solved it on this post. It turns out there was a bug introduced in socket.io 0.9.5 on the request sent when the beforeunload
event was triggered that prevented the proper disconnection.
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